Friday was my last day at Red Fly Studio as the studio’s Visual Effects Artist, ending a three and a half year stint that I had — for all intents & purposes — thought would last well past a decade. It was a pretty fast paced chapter in my career, producing five titles on the Nintendo Wii, several demos and one next-gen project that …
Category Archives: Red Fly Studio
La la la
Quick little blog post here before I hit the rack, was meaning to get one up annnnnnd just kept putting it off. Finally transitioning from the land of “FX hell” at work…which for me is re-visiting FX in a game to optimize them for a lower-powered platform. Sometimes this can actually be a little fun, kind of like a puzzle you’re …
An Explosion of Practical Wisdom
One of the coolest things I’ve gotten to do in the game industry was go to the Game Developer’s Conference back in 2008…February, I think it was. It was the big one in San Francisco (there are a few others throughout the year, including one here in Austin), and it’s basically just a ton of seminars — some better than …
Working on a Star Wars game
It’s funny to think about, but it was really only about 6 years ago that my first question to a game developer was “what was it like working on a Star Wars game?” The panel’s advertisement poster had listed Jedi Outcast as one of his shipped games, but it turns out his experience was relatively limited and I got …