Category Archives: Red Fly Studio

Goodbye & Hello

Fri­day was my last day at Red Fly Stu­dio as the studio’s Visual Effects Artist, end­ing a three and a half year stint that I had  —  for all intents & pur­poses  —  thought would last well past a decade.  It was a pretty fast paced chap­ter in my career, pro­duc­ing five titles on the Nin­tendo Wii, sev­eral demos and one next-gen project that

La la la

Quick lit­tle blog post here before I hit the rack, was mean­ing to get one up annnnnnd just kept putting it off. Finally tran­si­tion­ing from the land of “FX hell” at work…which for me is re-visiting FX in a game to opti­mize them for a lower-powered plat­form.  Some­times this can actu­ally be a lit­tle fun, kind of like a puz­zle you’re

An Explosion of Practical Wisdom

One of the coolest things I’ve got­ten to do in the game indus­try was go to the Game Developer’s Con­fer­ence back in 2008…February, I think it was.  It was the big one in San Fran­cisco (there are a few oth­ers through­out the year, includ­ing one here in Austin), and it’s basi­cally just a ton of sem­i­nars  —  some bet­ter than

Working on a Star Wars game

It’s funny to think about, but it was really only about 6 years ago that my first ques­tion to a game devel­oper was “what was it like work­ing on a Star Wars game?”  The panel’s adver­tise­ment poster had listed Jedi Out­cast as one of his shipped games, but it turns out his expe­ri­ence was rel­a­tively lim­ited and I got