Monthly Archives: September 2010

Man Cold

I have a man cold.  The only kind I’ve ever had since get­ting older, if you’re not well versed in what a man cold is…then click right here.  You’ve been enlight­ened. I hate being sick, and Sep­tem­ber is the month for it.  I mean I’m seri­ously think­ing about for­mally adopt­ing “Wake me up when Sep­tem­ber ends” as my

Reach review, v2

So after some pretty good points from friends and a few rev­e­la­tions on my review for “Halo: Reach” ear­lier, I real­ized my pre­vi­ous review was pretty crappy at best.  I was mis­in­formed on cer­tain things (my own fault mis­in­ter­pret­ing a few things), and I saw that I didn’t really do much for illus­trat­ing my prob­lems with the game’s story.  I like to

Review: Halo — Reach

In my ongo­ing effort to try copy­ing down what I like or don’t like about a game’s final prod­uct, I fig­ured why not try tack­ling Halo?  If you’re actu­ally read­ing this, keep in mind like any review it’s just all opin­ion  —  and opin­ion I’m shar­ing, but not try­ing to cram down someone’s throats.  I know Halo can be a sen­si­tive topic

Ever Elusive

Cre­ative mad­ness, the spark of orig­i­nal work you see danc­ing about mock­ing you that’s always just out of reach.  Sometime’s it’s the amount of work you think it’d take that’s cre­at­ing this gap, other times your vision is just too blurred to make out what it is  —  you can feel it, you know it’s there, but