Kaiyra Conceptin’

Alright, as promised I actu­ally am includ­ing pics here instead of just flap­ping my jaw like I usu­ally do.  I was at home sick today (I just love the lit­tle super bugs that come with school kids), so I had some free time I guess you could say.

Over the years as I’ve started con­cept­ing my own char­ac­ters — not all of them Star Wars, surprise-surprise — I’ve devel­oped my own lit­tle process.  I’ll go through lots of dif­fer­ent sketches fig­ur­ing out their base look or style, and then usu­ally scan that in (I draw a lot bet­ter with pen­cil & paper than I do on the Wacom tablet) and setup a base image to color.  So this is exactly what I did with Kaiyra, which was espe­cially hard for me as I’ve got­ten away from my own styl­ized look for soooo long now (study­ing real­ism & anatomy) that it was freak­ing hard to do things out of proportion/cartoony.  Any­how, the sketch:

sketchOnce I was finally sat­is­fied with this par­tic­u­lar sketch I scanned it in — the hard­est part for me was get­ting a waist-torso-chest ratio I was okay with.  I’ve since changed it up a lit­tle bit more while build­ing her 3d model (but that’s for another post on another night).

With the sketch I then “ink” it in using Pho­to­shop, set­ting up clean lines I use to basi­cally color with.  I make some generic shad­ing that can be applied on any color under it, I set each piece of the out­fit onto it’s own layer in Pho­to­shop and then basi­cally I use col­orize to change that layer’s color to what­ever I want, mix­ing and match­ing.  A really great site for pick­ing color palettes to ref­er­ence is Adobe’s Kuler web­site, which lets you choose from color palettes other peo­ple have made or con­struct­ing your own with sev­eral dif­fer­ent color match­ing the­o­ries to choose from.  So, then I just go to col­or­ing until I run out of ideas (or find one I like):

conceptStrip

About halfway through her sketches I found I was pay­ing too much attention/taking too long on the gor­ram hel­met instead of her out­fit and the col­ors, so I turned the hel­met layer off so I could focus just on the outfit’s ele­ments.  I like to take my time doing these, stretch­ing it out over a few days so I can effec­tively walk away from the com­puter and come back the next day with fresh eyes.  Some­times and idea I thought poor looks bet­ter when I’m not as self-critical, though more often than that one I thought was good has fallen apart over the break. 

Such was actu­ally the case with a few of the cos­tume details on Kaiyra, sur­pris­ingly — after these and find­ing the col­ors I liked, I found I wanted to ditch her kama alto­gether (the skirt like bit on her), and go for more of a cape.  Method behind the mad­ness here was hop­ing to make ani­ma­tion a lit­tle eas­ier (a kama is a pain-in-the-ass to ani­mate com­pared to a cape) and I didn’t want her to have a jet­pack like most Man­dalo­ri­ans do (Boba Fett, Jango Fett, just about every other one out there).  So, revis­ing some of the color place­ment and details, I came up with the final look:

final_helm final_noHelm

That all done, I then made a details ref­er­ence sheet using a lot of the pho­tos I found amongst the inter­webs for her cos­tume.  The point of ref­er­ences — at least with how I use them for my own stuff — is for two things…the detail ref­er­ence (obvi­ously), and the prac­ti­cal­ity.  Star Wars espe­cially (in the orig­i­nal tril­ogy) was big on using prac­ti­cal objects read­ily avail­able and to bet­ter reflect that I tried doing the same for most of her costume.

references

And…there she is.  She’s end­ing up slightly taller/longer legged in the 3d model, but for the most part I’ll be going directly off of this ref­er­ence sheet I made for myself and hop­ing it comes out well.

Time for bed…g’night!

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