It’s funny to think about, but it was really only about 6 years ago that my first question to a game developer was “what was it like working on a Star Wars game?” The panel’s advertisement poster had listed Jedi Outcast as one of his shipped games, but it turns out his experience was relatively limited and I got a short, kinda lame answer as my response. It was a little disappointing you could say.
A few of my friends have asked this recently though, folks I hadn’t talked to in a long time and while catching up they heard about it and were excited for me (I guess I’ve always been a Star Wars nut?). It was a pretty cool moment and of course I thought “the circle is now complete…”
The answer, though…is awesome. It was great working on a Star Wars game, making The Force Unleashed II for the Nintendo Wii was a fantastic experience and one I certainly hope to repeat again in the near future. I was skeptical going into it…maybe LucasArts (LEC) is horrible to work with, maybe working on something like this will kill Star Wars for me, maybe the project will suck, etc. Not at all, I even put more hours/overtime/crunch in on this game than anything I’ve ever done (a lot of it self-imposed) and I still had a blast doing it.
It started at the end of last summer…one day I get called into our media room and find out we’re going to make a demo of what we would do for a Star Wars game on the Wii — everyone of course knows my affiliation with Star Wars as a fan from the lineup of Stormtroopers, Mandalorians & bounty hunters all lounging about on my desk — and after running a strike team on Ghostbusters and a big push on Mushroom Men for cinemas, they asked if I wanted to head up the demo team. I wasn’t really sure if that meant actually lead it or just be the creative lead for the demo, but I was certainly excited.
While my actual experience leading the demo team was too negative and personal to post on here — professional discretion — the demo itself ended up coming out great. We had an intro showing a Theta-class shuttle flying towards Coruscant and then landing on a platform outside the Jedi temple…ramps lowers and out walks Asajj Ventress, sabers in hand. Doors shut behind her and she looks up at the camera and her sabers come to life. The whole idea was to convey our presentation abilities, didn’t really have anything more to do with the demo than that and then led into her running around with just gorgeous animation, her skirt flowing about her so amazingly that it was almost as fun to watch that as it was to watch her cutting down droid after droid. Battle droids and then out came Droidekas and Super Battle droids, it was fairly simple but fun to play and looked amazing.
LEC ended up digging the demo (obviously), we started up production on the game and while everyone was certainly limited by the very fast paced schedule there was a lot of excitement in the studio. There’s nothing more that I love at work than feeling useful, and the sudden flood of geek-filled question pouring upon me about Star Wars lore was awesome. I admit sometimes I felt pretty damn guilty that I knew the answer (for example, I knew when someone asked “what are those flying things on Kamino?” that they were aiwhas), and one favorite conversation was when we had a long discussion about how TIE Fighters actually have no life support inside of them while trying to address a story point. Our…creative lead? Lead designer? I’m not sure his actual title on the game…James Clarendon, he really stepped up and immersed himself in learning too and started shocking the hell out of me about how much he’d come to know about Star Wars. It was pretty great to see someone take that much pride in getting things right in the game!
Working with LEC, at least from my world of working on CGI for cutscenes and running the Visual Effects for the entire game, was wonderful. I was truthfully very scared they’d be overbearing and controlling and just suck the life out of it, but they were actually very supportive and open to suggestions. Just like anything there were some suggestions we had to really push and try to prove they’d work, but they were always open to this and more than happy to admit when we were right. It was a great, positive experience. As a company I think they’re a little too gung-ho about layoffs there for me to ever want to work for LEC’s in-house development — I need job security I can trust — but working as a developer for them as our publisher is awesome.
The Visual Effects work was insane…it being a combat game, I spent a vast majority of my time trying to introduce subtle (and not so subtle) differences in the impact FX that came from your sabers upon hitting an enemy. To me they always feel very rewarding while staying authentic feeling, just pushing the hell out of the Wii hardware and then scaling it back some every time our code team came after me (the gatekeepers of making sure that silky 30 frames per second can be maintained).
The game itself…I can’t wait for everyone to get to play it. At Red Fly we don’t do ports — we got a few glimpses of the XBOX 360 build just to make sure we were staying on the same page creatively with LEC’s internal team, but that was it…we did our own level design work and concept art for the most part, we made our own versions of their look and really optimized the approach being taken artistically to look far better on the Wii. There isn’t much I can say about it yet since it hasn’t actually been released (October 26th), but I can definitely say that I feel we did a great job staying as true as we could to Star Wars and the fans out there. We even managed to get in some really great fan service moments, there’s one in particular I conjured up that I am dying to see if it gets the reaction I was imagining.
And multiplayer…it’s only been mentioned that there’s multiplayer on a fact sheet so all I can say is multiplayer exists…it’s a ton of fun, we held a few tournaments in the office playing it and they were always a blast.
And now time for bed…I’m freaking tired! If anyone reads this and has extra questions they want to ask, please feel free to post them and I’ll answer them!
G’night!
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