I’m not a particularly huge gamer. I mean I certainly play games, but it isn’t often that I’ll go buy one…I bought Starcraft 2 which just came out, and before that it was Final Fantasy XIV. Before that, uhmmm…Mass Effect 2 probably. Though there was once a day I played Star Wars Galaxies online religiously and even did a few stints in World of Warcraft (never did actually hit a single level cap), the last MMO I played was a trial for Champions Online before realizing what a crap game it was…seeing that it’s Cryptic and my lowering opinion of their ability to make games I dared not even touch the Star Trek MMO. Maybe when it’s free.
I do have my list though, as any self-respecting gamer should have, of those memorable moments that I’ve come across and certainly hope that maybe…just maybe…I can bring to someone playing a game I work on some day. Something to make them put down on a list of their own. And so, in no particular order I bring you…
THE LIST
–Ninja Gaiden – The original from way back in the NES days, the cinemas blew me away and were so damn rewarding for the work you were doing in the game. Learned the word “intuition” from that too, heh heh. Had to ask my Mom what it meant, think I was 8?
–Super Metroid – While that whole game was amazing, the bit that stuck out the most to me was when the little metroid fella gets shot trying to save you from Mother Brain’s attack at the end. I can still remember growing furious and fighting her while gritting my teeth and probably saying some really stupid shit talk to the TV.
–Unreal – It’s antiquated and silly now, but man when that game came out at first the graphic engine was amazing. Much of that stands out, like moving through that first air duct with the steam and lights and halos from galre, but the memorable moment goes to the first time I had the shit scared out of me in a game…you’re in a hallway and all the sudden the lights start turning off, one-by-one coming towards you. Next thing you know the level is pitch black, and then a strobe light kicks on and you see some big huge dude coming after you. Screamed my head off.
–Final Fantasy VII – This has two awards, the ol’ classic. The first was taking Ariel out on a date…games focus on so much combat and bad-assery that experiencing this relationship growing between two characters was just amazing. Which feeds into number two…Ariel getting killed by Sephiroth. Not unlike that metroid saving Samus, I was freaking pissed fighting that fight after she’d been killed.
–RLH (Run Like Hell) – This was a sleeper title on the original XBOX, wasn’t particularly great but the memorable experience comes from the very beginning of the game. The second the game starts as you familiarize yourself with the hangar of the derelict space station, the floor rips open and a massive beast comes racing after you. And so — as in the name — you must run like hell to live. It was such a neat & surprising “GET OUT OF HERE” moment. Shame the rest of the game wasn’t as good.
–Ninja Gaiden II (on the XBOX 360)…near the end half of the game, there is a part where you must climb a very long, very steep set of stone stairs leading to the entrance of this temple and a FLOOD of enemies are washing down upon you the entire way up. Literally, you must kill hundreds of them as you cut your way up, and the experience was brilliantly designed to just be plain awesome — I don’t recall it being very difficult, I just remember how bad-ass and epic it felt pulling off such a feat like that. Truly amazing experience.
–Batman: Arkham Asylum – The combat. Never have I had more fun and wanted to get better much more than this game, it was cinematic and beautiful and fun — consistently challenging in the best way possible. I wish to god that I could convince LucasArts to make a lightsaber combat game directly riffinf off of this fighting system because the perfectly choreographed animations would offer players the best looking saber fights they’ve ever seen. Shame it’ll never happen.
–Starcraft II – The newest addition to my list here, while I’m not happy with the multiplayer aspect (I think they took the easy way out) single player was really enhanced and made so much more fun to play. Most memorable is playing the mission “Outbreak” on the hard difficulty setting (not nearly as scary on normal)…during the game’s daylight cycle you must run outside of your base and destroy infested buildings harboring zombies, basically. Then when the sun goes down, and you SEE it going down, you have to race your ass back to base and bunker down to survive through the night as the creatures assault you. That feeling of dread when I would see the sunlight leaving, and the relief as it rose again will forever stay with me.
I’m sure there are plenty more I’ll add later, but that’s it for now! G’night.
Comments are disabled for this post