Monthly Archives: July 2010

late night

What a freak­ing day…started out really nice and relax­ing, finally got to sleep in some and worked some more on those char­ac­ter con­cepts.  Got a bug up my ass to clean so I went nuts on the house giv­ing it the much-needed clean­ing it deserved (if I’m start­ing to sneeze a lot, the pet dander’s been pil­ing up for

Out of the shadows

I got my first real glimpse tonight of Zombie’s main char­ac­ter, whom I am cur­rently call­ing Sam.  He’s gone through quite the long process of revi­sions in my mind over the last sev­eral years and I’ve even tried to start sketch­ing him out  —  his cos­tume, mind you, not his phys­i­cal traits  —  but each time it just didn’t work. 

To Thine Own Self Be True”

I read an inter­est­ing arti­cle up on Gama­su­tra today that was dis­cussing the topic of “hap­pi­ness in the game indus­try.”  I’m pretty sure a lot of devel­op­ers read that, I know more than a few peo­ple did in out stu­dio and even saw one of our own post a com­ment on it. There was one par­tic­u­lar response some­one made that

Late Night

It was a late one tonight at work again, I think I got out of there around 9:24pm.  Not that I was count­ing, I actu­ally knew because I had a crav­ing for some ice cream and remem­ber check­ing my watch and won­der­ing if I could pull off a movie to go with the ice cream or not before mid­night.  Kinda sorta worked I guess  —  I say