It took me awhile to get this game, getting here to Austin I ended up coming up with some problems getting the XBOX 360 hooked up to my monitor and getting sound to work. I suppose all of that worked out nicely because I got it for pretty cheap as a used title. I doubt I’d be nearly as happy with it if I had paid full price for the game (I guess a good summary of a review in it’s own right).
When I read reviews, I tend to skip ahead to see a score or summary first and then decide if I care to read what someone thought of the game after that…so I like giving a basic summary upfront. For Ninja Gaiden II, the best way I can say it is if you’re a fan of the previous generation Ninja Gaiden (or Ninja Gaiden Black, whatever flavor(s) you played through) and you just want more of the same – you’re in for a treat. If you’re new to the series, or expecting much more – you will likely feel let down by this game. For me this wasn’t Ninja Gaiden II, just Ninja Gaiden v2.0.
To be fair, I don’t think Team Ninja set out to make some kind of revolution in 3rd person action adventure games. They have their own little place that proved pretty succesful before in round one, so here in round two they’ve played it safe and refined what was already a pretty tight control scheme and group of game mechanics. For this reason, fans are going to play this game and (if they’re like me) really like the revisions and small touch-ups they’ve given the game. Looking around the environment is a little easier, the new quick-switching items and gear setup on the d-pad helps a lot, and the combat moves feel much more accessible and even forgiving in some cases.
I absolutely love looking at the mess I’ve made of enemies after a big fight, that’s probably my favorite portion. Later in the game…I want to say around Chapter 10 or 11, there is a part that has you going up this extremely tall set of stairs into a temple, surrounded by walls on the way up. Every bit epic looking as you slaughter your way through what must have been hundreds of Spider-clan ninja…when it finally finished and I got to breath, I turned around to see the blood stained walls and steps like something straight out of a proper action movie. It was awesome, and truly an experience I’ll carry with me as a developer for a long, long time.
Unfortunately, there are too few moments in the game like that, and little “new” to the game either. While the art is amazing to look at, I can help but feel like it feels a year or so past it’s expiration date too. Ryu’s costume looks more dated than ever now to me, with his very strange unisex crotch area (either that or the jewels got whacked off at birth?)…I get that it’s stylized, but adding something as simple as texture to it could have gone a long way. It may have been touched up a bit since the last-gen games, but you’d have to put them side by side to notice.
The biggest thing that surprised me was the complete and total lack of interaction with your environment. Other than a table or barrel here and there, you almost never can have an impact on your surroundings. I want to be able to throw (or be thrown) through windows, smash gear and controls everywhere, really trash the world around me during a fight and sit back to grin at the work afterwards. I mean…I’m working on a Nintendo Wii game for chrissakes – an admittedly horsepower-lacking-system – that has damn near everything available to be destroyed around you. There is just no excuse for a modern fighting game to have such a hardwired, linear experience like this…especially something of the caliber of a Ninja Gaiden title to not keep up with the times here.
All that said…it’s still fun to play, as a Ninja Gaiden fan. I doubt I’d have gotten nearly as into it if I hadn’t enjoyed the previous incarnation as much as I did…but Ninja Gaiden v2.0 is good enough for me, even if I’d expected an actual sequel.
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