3D Gallery Has Started

The “Pro­fes­sional” sec­tion of the 3D Gallery is up now, and most likely won’t be chang­ing.  Seems I don’t have a copy of the tex­tures for most of the mod­els I did for “Ele­ments of Destruc­tion,” so I wasn’t able to ren­der out nearly as much as I would have liked for that game.  At any rate…there are 15 pieces in there for bet­ter or worse, which is more than enough to serve a good exam­ple of pro­fes­sional work done for video game development.

One of the fea­tures I’ve always wanted to have as a stan­dard on my web port­fo­lio – once I actu­ally got around to mak­ing it – was that every sin­gle image I have in the 3D sec­tion would have aux­il­iary links to a wire­frame ren­der, a sheet show­ing all of the tex­ture maps used, and the con­cept art for the piece.  All of these open up into a new win­dow, so that some­one eval­u­at­ing the port­fo­lio could (in the­ory) hold those win­dows up side by side with the art piece and really eval­u­ate what they think of my work.

Unfor­tu­nately I don’t have those resources avail­able for every­thing in the gallery right now, though even­tu­ally I’ll pull out the images that don’t have those avail­able while adding new pieces to the gallery.  Some of the shots I just don’t have the 3DS Max file for any­more, or I don’t have the tex­tures avail­able to me now, etc.  Les­son has def­i­nitely been learned to always keep a per­sonal copy of any­thing I ever make!

I’m finally going to get to scan­ning tomor­row if all goes well, though I’m still not sure where the won­der­ful power cable is for the scan­ner.  I’m a lit­tle wor­ried about the size of the flatbed too…I don’t think it’s going to scan a full page from my sketch­pad (11″ x 14″), so I may have to con­sider an alter­na­tive route.  That will flesh out the rest of the 2D gallery, allow me to add links on the 3D gallery to the related con­cept art for each piece (if avail­able), and have them ready and wait­ing for adding the per­sonal 3D works gallery (which is what will take me the rest of this week and next to finish).

It is finally start­ing to come together, though.  I’m still not cer­tain on my plan for the animation/video sec­tion, though I’ll pull some­thing together at some point I’m sure.

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