Day One

Well. Well, well, well.

Today’s “day one” of being unem­ployed. I’m still kind of reel­ing in shock from being let go, I’d have to say of all the things that have hap­pened to me in my life along the lines of “unex­pected,” this beats out find­ing out my Wife was preg­nant both times! Sure, there are plenty of things I can say to defend myself but really…is there such a thing as an employee that is ter­mi­nated and feels it was jus­ti­fied? Maybe so, though I doubt it’s any­thing close to being the majority.

Fact of the mat­ter is – for me – I know that I did the best job I was capa­ble of doing in the time sched­uled, I know I have a lot to offer, and I just need to get over it and get mov­ing on the next chap­ter of my life. I choose to look at this as an oppor­tu­nity, to find a place where I can feel chal­lenged artis­ti­cally and can grow pro­fes­sion­ally in my career path as a Game Artist. Sit­ting around feel­ing sorry for myself won’t get me there.

That said, today is a day of “firsts” for me.

  • I pur­chased and setup my web domain so I can cre­ate my port­fo­lio, which was a first for me. I should have done it a long time ago really…I had always planned on stay­ing around at Frozen Code­base for a cou­ple of years at the least before look­ing around so I always man­aged to jus­tify wait­ing to put a port­fo­lio together until then. I haven’t been much for being able to con­cen­trate the last day and a half, but I did man­age to fig­ure out the lay­out for the site and get this blog setup & styled.
  • On that note, this is my first blog setup. I’ve done the MySpace deal and have a per­sonal blog I use for tak­ing notes/jotting ideas down (no, not link­ing to it), but this is really my first blog that I know will fol­low me around every­where I go. An advan­tage of hav­ing an actual domain online, I suppose.
  • And, of course…it’s my first day being unemployed.

The plan I’m work­ing on for now is get­ting the design and actual files cre­ated for the web­site first, and then tran­si­tion­ing to ren­der­ing out the art assets I do have, and cre­at­ing a whole slew of new ones. I’m in a kind of weird posi­tion right now, as I’m more than capa­ble of doing next-gen art (that’s where shav­ing started out as a high-poly mod­eler pays off if you ask me) but I have absolutely none cur­rently made that I would show off. A cou­ple of per­sonal projects that were never fin­ished all the way, about it. All of the work I did at Frozen Code­base went into engines that didn’t sup­port nor­mal maps, spec­u­lar maps, etc. It was model some­thing on out, slap a dif­fuse tex­ture on it, and move along while keep­ing a really low poly count (usu­ally under 1,000 triangles).

Any­how (and pre-warning, I have some sick infat­u­a­tion with end­ing blog entries with “any­how” or “Soooooo” for some damned rea­son), that’s all I have for now. I’ll prob­a­bly write again tomorrow.

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