Well. Well, well, well.
Today’s “day one” of being unemployed. I’m still kind of reeling in shock from being let go, I’d have to say of all the things that have happened to me in my life along the lines of “unexpected,” this beats out finding out my Wife was pregnant both times! Sure, there are plenty of things I can say to defend myself but really…is there such a thing as an employee that is terminated and feels it was justified? Maybe so, though I doubt it’s anything close to being the majority.
Fact of the matter is – for me – I know that I did the best job I was capable of doing in the time scheduled, I know I have a lot to offer, and I just need to get over it and get moving on the next chapter of my life. I choose to look at this as an opportunity, to find a place where I can feel challenged artistically and can grow professionally in my career path as a Game Artist. Sitting around feeling sorry for myself won’t get me there.
That said, today is a day of “firsts” for me.
- I purchased and setup my web domain so I can create my portfolio, which was a first for me. I should have done it a long time ago really…I had always planned on staying around at Frozen Codebase for a couple of years at the least before looking around so I always managed to justify waiting to put a portfolio together until then. I haven’t been much for being able to concentrate the last day and a half, but I did manage to figure out the layout for the site and get this blog setup & styled.
- On that note, this is my first blog setup. I’ve done the MySpace deal and have a personal blog I use for taking notes/jotting ideas down (no, not linking to it), but this is really my first blog that I know will follow me around everywhere I go. An advantage of having an actual domain online, I suppose.
- And, of course…it’s my first day being unemployed.
The plan I’m working on for now is getting the design and actual files created for the website first, and then transitioning to rendering out the art assets I do have, and creating a whole slew of new ones. I’m in a kind of weird position right now, as I’m more than capable of doing next-gen art (that’s where shaving started out as a high-poly modeler pays off if you ask me) but I have absolutely none currently made that I would show off. A couple of personal projects that were never finished all the way, about it. All of the work I did at Frozen Codebase went into engines that didn’t support normal maps, specular maps, etc. It was model something on out, slap a diffuse texture on it, and move along while keeping a really low poly count (usually under 1,000 triangles).
Anyhow (and pre-warning, I have some sick infatuation with ending blog entries with “anyhow” or “Soooooo” for some damned reason), that’s all I have for now. I’ll probably write again tomorrow.
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